Come Thou forth, and follow Me: and make all Spirits subject unto Me so that every Spirit of the Firmament, and of the Ether: upon the Earth and under the Earth: on dry land, or in the Water: of whirling Air or of rushing Fire: and every Spell and Scourge of God, may be obedient unto me!
-The Bornless Ritual
Vulthoom, to hear him tell it, came to Mordheim after narrowly escaping an attempt by his mentor to kill him. The reason for this is not clear, but given Vulthoom's penchant for skullduggery it is likely related to precious items which suddenly went "missing." That being said, Vulthoom has also told the story in the reverse: that it was he who tried to kill his mentor.
Either way, Vulthoom's knowledge of Necromancy is not complete. Possibly due to his shady past - or, perhaps not.
+++VULTHOOM, ROGUE NECROMANCER+++
Vulthoom is a Necromancer who has totally gone rogue - but the word "rogue" also applies to his kleptomania as well.
Vulthoom's starting bid is 30 GC.
Presence: 0 (maximum 10)
Equipment: Staff, Lantern
Skills: Vulthoom may select from Academic or Speed skills whenever he receives an advance.
Spell Caster: Vulthoom is a spell caster and uses spells from the Necromancy list. However, his knowledge of the discipline is incomplete; when rolling to see what spell he receives, roll a D3 on the following list: (1) Lifestealer, (2) Death Vision, (3) Spell of Doom.
Note: For the Serene Annihilation Campaign, Lifestealer cannot "steal" wounds from daemonic models. Likewise Spell of Doom cannot be used against Monsters or Giant Monsters.
Sneaky Git: Vulthoom is a consummate thief. After the battle, if he did not go out of action, he may take an Initiative test. If he passes, he steals a wyrdstone shard from one of the opposing warbands (determine randomly which one).