For the gray mass quobbed and quivered, and swelled perpetually; and from it, in manifold fission, were spawned the anatomies that crept away on every side through the grotto. There were things like bodiless legs or arms that flailed in the slime, or heads that rolled, or floundering bellies with fishes' fins; and all manner of things malformed and monstrous...
-The Seven Geases, by Clark Ashton Smith
In the depths of formless void, there exists a horror which is birthed from the awful blackness which, despite its emptiness, is not empty. Formless nightmares wriggle from the primordial ur to crush their horrid bulk into the dreary world of the mundane. Of these terrors, the most stable in form - if such a definition can be utilized - is what men call the Gelatinous Cube.
A Gelatinous Cube is a carrion-eater from another existence - a plane of madness and ultramundane terror which is inconceivable to mortals in its purest form. The monster slithers, it slimes and it devours. From time to time, a Gelatinous Cube has been known to follow a band of mortals in the same way a starving cur follows a pack of wolves.
A Gelatinous Cube's starting bid is 25 GC.
A Gelatinous Cube is a HENCHMAN, not HERO.
Otherworldly Horror: A Gelatinous Cube's movement is 2D6". It may not declare a charge, nor may it run.
Acidic Terror: A Gelatinous Cube is a terror of impossibility. Its very essence is corrosive to all mundane existence. To represent this, it obeys the following rules:
- The writhing, extra-dimensional synthesis which comprises a Gelatinous Cube's flesh is immune to the artifice of commonplace existence. A Gelatinous Cube is immune to all attacks which are non-magical in nature. However, once a Gelatinous Cube loses its last wound, it automatically goes out of action with no roll on the injury table.
- A Gelatinous Cube may not voluntarily enter combat, but may move freely through friend and enemy alike. Any model it passes through is "slimed." A "slimed" model must pass an initiative test or suffer a S6 hit with no armor saves allowed (if the initiative test is passed, move the model 1" away from the Gelatinous Cube). If the Gelatinous Cube "slimes" a model which is knocked down or stunned, that model immediately goes out of action. A Gelatinous Cube may attempt to "slime" models already engaged in close combat, forcing them out of combat with one another.
- If a Gelatinous Cube "slimes" any models in a turn (no matter how many or few) it will pause to digest, or reorient itself and may not move in the following turn. The Gelatinous Cube will pause in this manner even if all the models it attempted to "slime" successfully avoided damage through successful initiative tests.
- A Gelatinous Cube may be charged, but the Cube may simply attempt to move away in its next turn or "slime" its attackers. In hand to hand, a Gelatinous Cube makes no attacks. Models are never "locked" in combat with a Gelatinous Cube: the cube itself or the model may leave combat at any time with no "free hits" granted (in a similar manner to combat with a chariot).
Crawling Chaos: A Gelatinous Cube may freely climb walls and ladders with no initiative test required. It may not attempt to leap gaps, however. A Gelatinous cube must always attempt to "crawl" up and down walls and may never leap down voluntarily. A Gelatinous Cube which is forced to fall is immune to the fall damage, but may not move farther that turn.
Cause fear: A Gelatinous Cube is a nightmare which should not be. It causes fear.
Immune to Psychology: A Gelatinous Cube is unaffected by all psychology.
No Brain: Gelatinous Cubes do not gain experience.