Friday, November 18, 2016

Serene Annihilation: Alestorm, Fallen Dwarven Slayer

My talent was the uncompromising ability to feel spite.
-Grotesque, by Natsuo Kirino

 
Despite Mordheim's plummet into an ultimate abyss of insanity, it seems that certain fragments of reality - or, perhaps, a "world-that-was" - have dripped into the doomed city.  One of these living memories is Alestorm, the Fallen Dwarven Slayer.  Once a mighty thane, he was tricked into selling his soul to Tzeentch.  Although he escaped the chaos god, the Lord of Change's mark remains on him.  Alestorm has become a wretched husk of his former self, reduced to begging and creeping after anyone who will accept his services.  He is driven no longer by a righteous anger, only a hateful spite.  There is no redemption at the end of his journey, not even revenge awaits him - only murder.


+++ALESTORM, FALLEN DWARVEN SLAYER+++

Alestorm is a HERO.  He starts with 8 experience points.

Name M WS BS S T W I A Ld
Alestorm 3 4 3 4 4 1 2 1 10
(max) 3 7 6 4 5 3 5 4 10

Presence: 1 (maximum 10)

Equipment: Two Axes

Skills: Step Aside.

Alestorm may select from Combat or Strength skills whenever he gains an advance.

SPECIAL RULES
Vengeance Wish:  Alestorm is a slayer, but he seeks a specific goal, not just an honorable death in combat.  This may be a violation of the slayer oath, but what is another broken oath to a dwarf such as he?  Alestorm is not immune to psychology as a normal Slayer is, but he hates Thul, Conan and any model with the Mark of Tzeentch (to include Tzeentchian daemons).

Hard to Kill:  Dwarves are tough, resilient individuals who can onlye taken out of action on a 6 roll of 6 instead of 5-6 when rolling on the Injury chart. Treat a roll of 5 as stunned.

Hard Head:  Dwarves ignore the special rules for maces, clubs etc. They are not very easy individuals to knock out!

Slayer:  Alestorm is still a skilled slayer despite his wretched nature.  He always wounds any opponent on a D6 roll of 4+, regardless of Toughness, unless his own Strength (with weapon modifiers) would mean that a lower result than this is needed.

Consumed by Spite:  Alestorm has a terrifying need to see his mission through and has developed bastardized versions of slayer skills to augment this all-consuming need.  When declaring a charge, he gains +1S and +1I the first round of combat.  If he is a recipient of a charge, he gains +1T and +1A the first round of combat instead.

Cursed by Tzeentch:  Tzeentch's disfavor lays heavy upon Alestorm.  This has made him a vortex for magic and misfortune.  Any spells directed against him are at +1 to cast.  Any daemons in combat with him gain +1 attack.  Daemons of Hero level or higher gain 1 Presence point every turn they are in close combat with Alestorm (in addition to gaining +1 attack).

+++IMAGES+++



No comments:

Post a Comment