Saturday, August 18, 2018

To your Brethren in the Dark: Character Archetypes

Into the night
My long suffering friend
We'll be reborn again
Right here where everything ends.
-Phoenix, by Satyricon

[img]

The nightmare of Fiddler's Green must be ended.  A story of long ago where few stood against many.  Four warriors stood alone against thousands.  Whether in life, or in death, their light will be passed to all of those who follow in their footsteps.

---

+++FIGHTER+++

The Fighter can take a tremendous amount of punishment, yet still deal out a respectable amount of damage.  The main disadvantage of the Fighter is slow speed, vulnerability to magic and a less then stellar damage output when compared to other combat specialists.

FREELANCER

Mordheim Freelance Knight (+ base tutorial)

The archetypal knight, the Freelancer is a human knight who has been disgraced and impoverished and forced to become a mercenary.  Balanced skills with an ability to blend in make the Freelancer and ideal choice.

BLUE WHALE KNIGHT



A (possibly) undead warrior.  A Blue Whale Knight idealizes the classic "tank:" heavy armor, slow speed and an incredible ability to absorb damage.  Blue Whale Knights are bowed but unbroken, never suffering the effects of knocked down or stunned.

IRONBREAKER

https://lh4.googleusercontent.com/-2ey22edOgng/UwrPNIj9TkI/AAAAAAAAJq8/tnt_Ubuobos/s640/blogger-image--568417498.jpg


A dwarven warrior beyond compare, the Ironbreaker fights with runic weapons, heavy gromril armor and a determination that would put anyone to shame.  An utterly relentless warrior.

PUMPKINHEAD WARRIORS




Unnatural beings conjured by the flux between worlds, Pumpkinhead Warriors are Wraith-Type fighters who are incredibly tough, but have limited endurance.

+++BARBARIAN+++

The barbarian is similar to the fighter, but trades protection for damage output.  Barbarians are faster than fighters, deal more damage - but are lightly or unarmored.

MARAUDER REAVER

\
]These deranged northmen are matched only in their ferocity by their lust for blood. Insane cannibals, tthey desire only to slay and consume their enemies.

DWARF SLAYER



http://4.bp.blogspot.com/-04mlRHPWH80/U0Pg_O-7CtI/AAAAAAAAXUY/lF8BOPUFeEI/s1600/8th_edition_Dwarfs_Slayer.png


The Dwarf Slayer combines the resilience (and slowness) of the Fighter with the high damage output of the barbarian.  All in a completely fearless (and unhinged) package.
 
PIT FIGHTER


Master of close-quarter combat, the Pitfighter excels in cramped city streets.  Armed with unique weapons and skills, the Pit fighter is a match for any opponent.

WITCH ELF

--

The Witch Elf is fast, lethal and precise.  Her craving for blood leads her to recklessness, but her speed is beyond compare.

+++RANGER+++
The Ranger is a master of subterfuge, stealth and ranged combat.  That is not to say he/she is hopeless in close combat either.

BERG-JAEGER

--


Monday, August 6, 2018

To Your Brethren in the Dark: A New Campaign

Forgotten days,
Forgotten thoughts,
In the hour of Chaos,
Pass a torch to your brethren in the dark
-To your Brethren in the Dark by Satyricon

    During the black tide which ebbs lowest betwixt night and nether night, your grandfather clock peals a haunted thirteen chimes.  The New Year races over the horizon upon black wings.  In the shivering realms of farthest North, the witchmen are unfurling their burning standards to march under the banner of Asavar Kul, the Everchosen.  You have heard rumors of a man who proclaims himself the chosen of Sigmar, a man who professes his holiness even as he leads thousands to certain death.  Holiness, of what benefit is it?  How can purity be more desirable than that which all men truly crave: wealth, power.
    You light a candle and set it in the bare window casement.  The bullseye panes of glass behind it ripple in the faint glow it casts.  Until tonight, you had been prepared to throw your lot in with the stream of brigands, highwaymen and thieves making the sullen journey to Mordheim.  Then the courier arrived - bringing a letter from Elector Count Fitzpatrick himself.  You clutch the parchment in your pocket.  Now, everything has changed.
    A wind sets the windowpanes rattling.  It carries the faint hint of blood.  War is coming.  Whether by the twisting flames of Chaos or the brilliant fire of Sigmar, the land will burn.  Only those with resources to match that of kings will survive.  You extinguish the candle.  The Light of Sigmar, the Light of Chaos - let them blaze against one another in the high inferno of endless battle.  What does it matter?  You've always preferred the dark.


Saturday, April 21, 2018

Million-Colored Sun: Intro to Driving

Driving a race car is like dancing with a chain saw.
-Cale Yarborough


In preparation for Million-Colored Sun, we are presenting simple rules for vehicles.  If these seem similar to those from Gorkamorka - then that is sheer coincidence.


Wednesday, April 11, 2018

Million-Colored Sun: Starfire Cr.32 Biplane

To be a good fighter pilot, there is one prime requisite - think fast, and act faster.
-Major John T. Godfrey, USAAF


The Starfire Cr.32 Biplane was typical of the fighters utilized by the Loamhedge Renegades: compact, robust, highly maneuverable- and heavily armed.  They were resilient and forgiving for new pilots, but could still be deadly in the hands of an ace.

Saturday, April 7, 2018

Million-Colored Sun: Test Game - Loamhedge Rescue

In a life and death struggle, we cannot afford to leave our destinies in the hands of failures.
-Clement Atlee

The hideous bio-mechanoids of the Wizard advance.  The large central figure is a Javelin-Class Heavy Combat Servitor.

In the closing days of the conflict between the Wizard and the Defenders of the Starlight Forest, battles were often small but exceedingly lethal.  Advanced combat bio-units clashed with elite Loamhedge warriors and a motley flotilla of aircraft.

Million-Colored Sun: The Air Screw

I have discovered that a screw-shaped device such as this, if it is well made from starched linen, will rise in the air if turned quickly.
-Leonardo da Vinci


In the closing days of the war between the inhabitants of the Loamhedge Forest and the Wizard, the conflict devolved into a series of running battles.  These deadly skirmishes were fought primarily by advanced combat servitors and the Loamhedge Patrol.  Since the Wizard had established many lines of defense along the ground, air combat grew to take on a larger role.  The artifice of the Loamhedge Forest was often primitive, but was deployed with a strategic eye toward effectiveness.  The Air Screw was a highly effective transport, easily able to duck beneath the canopy of the Starlight Forest.  Although unarmed, it proved a tenacious opponent for the Wizard.

Million-Colored Sun: Combined Flight Rules

Men were going to die in the air as they had for centuries on the ground and on the seas, by killing each other. The conquest of the air was truly accomplished. 
-Au Temps des Carabines, by René Chambe



Age of Sigmar and Warhammer 40,000 do a good job of streamlining rules and providing for ground movement.  In smaller skirmish games, however, their rules for flying models are a little dull.  They are appropriate for smaller flying creatures and possibly helicopters, but are not effective for models designed to move like airplanes.  Taking some "inspiration" from games like X-Wing and Star Trek Attack Wing, rules more appropriate for high-speed aerial combat were created.