Let teachers and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
-Queen of the Black Coast, by Robert E. Howard
He comes to Mordheim with sword and axe in hand; possessed of gigantic mirth and gigantic melancholies. Like all the other new and singularly nightmarish entities stepping onto the cracked flagstones of the City of the Damned, he is a mystery. A walker, perhaps, between worlds. A daemon made human. A devil in iron. Or simply a barbarian who is exceptionally skilled at the craft of his kind: slaying.
There are those who call him Conan. He comes to slay and drink to the bones of the dead.
Conan's starting bid is 80 GC.
Presence: 1 (maximum 5)
Equipment: Light Armor, Bastard Sword, Axe.
Skills: Dual Wield, Step Aside, Dodge, Strongman
Conan may choose from Strength, Speed or Combat skills whenever he gains an advance.
Bastard Sword: Conan may choose to fight with both sword and axe (gaining +1 attack) or with his sword in both hands (gaining +2 strength). He may choose how to fight each turn. He may always attempt to parry with his sword, regardless of choice.
Impossibly Tough: Conan ignores the special rules for maces and clubs - he is not easy to knock out! In addition, he only goes out of action on a result of a 6 on the injury table (before any modifiers).
Raw Savagery: Conan may expend a point of Presence at any time to gain +2 Attacks until end of turn.
If Conan's player completes his loyalty scenario, he gains the below skill.
Deathblow: Whenever Conan takes an enemy out of action, he gains a Presence point. This may take him above his maximum, but at the game's end, any excess Presence points are lost. This Presence point may immediately be used for the Raw Savagery special rule if desired.