Sunday, November 6, 2016

Serene Annihilation: Ganymede Widdershins, Blue Whale Knight Swordsman

The earth does not want new continents, but new men.
-Twenty Thousand Leagues Under the Sea, by Jules Verne


With the success of The Great Rebellion, the mysterious Blue Whale Knights have become increasingly numerous.  Their strangeness, like their numbers, is also amplified. Origins shrouded in mystery, Sir Ganymede Widdershins has come to Mordheim.  Unlike his brethren - who are utterly silent - he has been known to speak.  His voice is thin and warbling, as though coming from a vast distance.  He never speaks of who he is or where he came from.  If he was once a man, he certainly is something else now.

Of course, like other of my work, this one was inspired by the amazing work of Bruticus.


The reborn Blue Whale Knights initially appeared armed with crossbows, but new varieties have begun to populate the twisted streets.  Those armed with sword and shield are ponderous, heavily armored warriors and terrible to combat.

Like all the dead, like all the dreams...  They are come to Mordheim.

 +++GANYMEDE WIDDERSHINS, BLUE WHALE KNIGHT SWORDSMAN+++

Ganymede's starting bid is 50 GC.

Name M WS BS S T W I A Ld
Blue Whale Swordsman 4 5 3 4 4 1 1 1 8
(max) 4 6 6 5 5 3 4 4 10

Presence: 0 (maximum 5)

Equipment: Heavy Armor, Shield, Helmet, Sword.

Skills: Blue Whale Swordsmen may choose from Strength and Combat whenever they gain an advance.

SPECIAL RULES
Cause fear: Blue Whale Knights are otherworldly hulks (and possibly undead).  They cause fear.

Immune to Psychology: Blue Whale Knights may not even experience emotion.  They are immune to all psychological effects.

Immune to Poison: There may not be anything inside of a Blue Whale Knight's armor except brine.  They are immune to all forms of poison and disease. 

Indomitable: Blue Whale Knights are towers of armor and strength.  When forced to roll on the injury table, they treat all results of Knocked Down or Stunned as Weakened instead (in the same way as Monsters).

Ponderous: Blue Whale Knights may not run.  When declaring a charge, subtract -2" from the total result.  They also do not suffer movement penalties for being armed with heavy armor and a shield.

SKILLS
 A Blue Whale Knight may select one of the below special skills when receiving an advance.  They do not start with any of the below skills.

Armor of Endless Sea:  The otherworldly plate armor of the Blue Whale Knight hardens like a crab's exoskeleton.  Add +1 to the Blue Whale Knight's save.

+++IMAGES+++




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