Men were going to die in the air as they had for centuries on the ground and on the seas, by killing each other. The conquest of the air was truly accomplished.
-Au Temps des Carabines, by René Chambe
Age of Sigmar and Warhammer 40,000 do a good job of streamlining rules and providing for ground movement. In smaller skirmish games, however, their rules for flying models are a little dull. They are appropriate for smaller flying creatures and possibly helicopters, but are not effective for models designed to move like airplanes. Taking some "inspiration" from games like X-Wing and Star Trek Attack Wing, rules more appropriate for high-speed aerial combat were created.